Stack
Tap at the right moment to place each moving block. Every miss trims the next platform, so keep the tower aligned and climb as high as you can in this minimalist Unity WebGL challenge. Mouse, touch, and PlayGame-mapped controller buttons are supported.

Stack
Time each drop and build beyond the clouds.
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Stack
How to play
Place each moving block when it lines up with the tower below. A mistimed placement trims the next platform, reducing the margin for later moves. Focus on a steady rhythm instead of rushing every drop.
Levels & modes
The tower grows in one continuous score attempt. It is not a multi-stage campaign: the shrinking surface is what makes later placements harder. Mouse or touch activates the placement.
| Input | Action |
|---|---|
| MouseClick | Start, place a moving block, or restart |
| TouchTap | Start, place a moving block, or restart |
| GamepadA / B / X / Y / Start | Start, place a moving block, or restart |
In-game languages
Not verified
Page translations do not change the language of the game itself.
Questions about this game
How does controller support work?
PlayGame maps the configured face buttons and Start button to the game's one-tap action.
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