Slay the Web
Climb a branching dungeon with a hand-built deck of attacks, skills and powers. Enemy intentions are visible before each turn, so energy, block, status effects and target order matter as much as raw damage. Choose routes across the map, improve cards, recover at campfires and experiment with custom decks. Runs and deck creations remain in this browser.

Slay the Web
Climb a branching dungeon with a hand-built deck of attacks, skills and powers. Enemy intentions are visible before each turn, so energy, block, status effects and target order matter as much as raw damage. Choose routes across the map, improve cards, recover at campfires and experiment with custom decks. Runs and deck creations remain in this browser.
Slay the Web
How to play
Read the next enemy intent, then spend limited energy on attacks, block and status effects. Choose a path that matches your remaining health and improve a focused deck instead of taking every reward card.
Levels & modes
Each roguelike run creates a branching dungeon with fights, campfires and card choices. A deck builder and collection support experiments outside a run. Saves, custom decks and optional run records stay in this browser.
| Input | Action |
|---|---|
| MouseClick / drag | Choose routes, play cards and select targets |
In-game languages
English
Page translations do not change the language of the game itself.
Before playing
Save data
Progress stays in this browser. Clearing site data or switching browsers may remove access to it; signing in does not sync game saves.
Game screenshots

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